
Preston Garvey 2 Comments
Preston Garvey, der Anführer der Commonwealth Minutemen, gehört zu den ersten Begleitern inFallout. Preston Garvey ist einer der letzten Minutemen des Commonwealth und kann einer der ersten Begleiter von Fallout. So i just did the Nuclear Option quest with the minutemen. And i want to do more minutemen quests witch require talking to preston garvey, but when i interact. He's a companion. So take him on. Then dismiss him to an isolated settlement on the coast where you'll never see him again. Or to Red Rocket. The latest Tweets from Preston Garvey (@thebigpreston). Ich bin Preston aka Pickel am Arsch der Gesellschaft. Wenn die Leute erst einmal ein Zuhause haben. Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs. Okay, hilft man denen halt auch noch, liefert das Quest bei Preston Garvey in vermutlich Sanctuary ab und verdammt! Das selbe Quest nochmal mit anderen.

Preston Garvey - Wie gut kennst du Fallout? (Quiz)
Infolgedessen trommelte Preston die wenigen übrigen Zivilisten und loyalen Minutemen zusammen und floh mit ihnen nach Jamaica Plain. Helfen Sie bitte, den Artikel zu verbessern. Damit hast du uns auf eine Stufe mit ihnen gestellt.
You could have that actually mean something, you know. But here you are, still fighting raiders. PrestonFriend: I don't know about that, Garvey.
Things went real bad. You of all people should know that. PrestonFriend: I guess it was my lucky day and I didn't even know it. I'll see you around, Garvey.
PrestonGarvey: Well-fortified, centrally-located, and most important - it has a powerful radio transmitter we can use to broadcast to the whole Commonwealth.
Since we already cleared that place out, just say the word and I'll round up a garrison to put it back under Minutemen control.
MinutemanRadioAnnouncer: Lurks like to hole up inside old buildings, so the walls are probably full of 'em. PrestonGarvey: You hold here in the courtyard and take care of any eggs you find.
The General and I will clear the walls. Well then, this whole thing just got a lot simpler. I'll round up a garrison and meet you there.
Damn, looks like they've been nesting. We're gonna have to take out these eggs or they'll be back before we know it. You hold here in the courtyard and take care of any eggs you find.
There it is. Pretty impressive, huh? Its real name is Fort Independence, but the Minutemen always just called it the Castle.
PrestonGarvey: There it is. PrestonGarvey: See what you can do with it. I'm going to go see what else is left around this old place.
That's right. They don't make em like they used to. We take this place back? People'll know we mean business.
PrestonGarvey: Our primary objective is to clear the courtyard. That's where we should see the most opposition. Get that radio tower up and running.
Repair the walls. People will see the Minutemen aren't afraid of a real fight. The radio tower is the most important part, but with a bit of work this place could be a really strong outpost.
Know what I mean? Player Default: That's right. Our primary objective is to clear the courtyard. The wall on this side is the most exposed, but if we circle around south, we could also reach the main gate.
Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got. Sure, take another look around.
If you get into trouble we've got your back, but it's better if we go in with a plan. Sounds good. We'll hold back and wait for them to come to us.
Just don't get yourself trapped in there. Minuteman Why not let them come to us? We set up a firing line on this side, and you can draw them out. We really did it!
I've been watching the Minutemen fall to pieces for so long, I just Now we've got to pay off on what we've started. Bring the whole Commonwealth together, and make it last this time.
So, you know But with Radio Freedom up and running, we can broadcast alerts to you anywhere, anytime. PrestonGarvey: So, you know NPCMPrestonGarvey: We have enough support around the Commonwealth now that we can start thinking about more than just day-to-day survival.
We've gotten big enough that we're having trouble communicating with all our settlements. It's a good problem to have.
And I have a solution. I think it's time to retake the Castle. It used to be the Minuteman HQ, way before my time. Well-fortified, centrally-located, and most important - it has a powerful radio transmitter we can use to broadcast to the whole Commonwealth.
PrestonGarvey: Since we already cleared that place out, just say the word and I'll round up a garrison to put it back under Minutemen control.
It's the radio transmitter that we need. Whether we fully rebuild the Castle after retaking it will be up to you. It is a risk.
But the radio station will let us respond immediately when people need help, anywhere in the Commonwealth. This was long before I joined up, but the story I heard was that some kind of monster came out of the sea and destroyed the fort.
A lot of the leaders were killed in that battle, and I guess nobody ever felt it was worth the risk to try to retake it.
PrestonGarvey: Now we've got to pay off on what we've started. MinutemanRadioAnnouncer: What are we waiting for? Let's just get in there and shoot those lobsters!
We have enough support around the Commonwealth now that we can start thinking about more than just day-to-day survival. PrestonGarvey: We've gotten big enough that we're having trouble communicating with all our settlements.
PrestonGarvey: Well I guess everything can't always go our way. We'll just have to keep fighting the good fight. Here's their location. Get there as soon as you can.
We promised them we'd be there when they needed us. PrestonGarvey: Here's their location. Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions.
Player Default: This place seems familiar. I think I saw a bit about it on the news, back before the war. SupervisorWhite: That's right, darling.
We are entirely self-sufficient, with no need for human guidance. SupervisorWhite: Perhaps you've noticed that I possess a rather singular personality, as do the other supervisors.
Wiseman: Yeah, I didn't think you had the look of a farmer about you. More the city type, I'd say, what with that smooth, clean skin. I couldn't figure out exactly what it wanted, but, well You never know.
PrestonGarvey: Huh. I guess I never thought of robots being Minutemen, but If they're willing, I guess we can use them. PlayerVoiceFemale I found out what those robots in Graygarden needed and took care of it.
Even better Sheffield: Dugout Inn usually has some Doctor says I can't drink that Player Default: The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips.
Those Super Mutants have been raiding across the Commonwealth for years. I'm glad to have the Brotherhood's help clearing them out.
Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands. Those Super Mutants are a threat to everyone in the whole Commonwealth.
I'm glad to have the Brotherhood's help to take them out. BoSDanse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back.
I've got plenty of my own reasons to hate these damn uglies. If you'd seen half of what I've seen while I've been with the Minutemen Enrico: I know they've been keeping an eye on him for years.
Not sure how they originally found him; probably don't want to know. Player Default: Look, I had the same intelligence reports as everyone else.
No one saw this coming. I don't see how it matters how things got screwed up at this point. Our job is to fix it, so let's get on with it.
Player Default: If things were different, we might not be here. Not now, at least. But with the situation in the Commonwealth being what it is I know this is hard to understand, but you're just going to have to trust the General on this one.
MinutemenContact: I don't know about that, but Look, if nothin' else, you'd best get in there and make sure that man's okay.
Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down. Player Default: You don't have all the information.
I do, and I'm telling you this isn't what it looks like. That man's not in danger. If we're going to start a war with the Institute, it better be for a damn good reason.
And I don't think this is it. BoSDanse: So you're a mercenary. You help us, and I'll see you're compensated for your services. I'd like to help, but you know my situation.
I've got to deal with the immediate problems first. By the way, you should have one of these flare guns. You can use it to signal for help from any nearby Minutemen.
Preston: If you want to help out around here at all, talk to Sturges. I'm sure he'd be glad for all the help he can get.
Preston: By the way, you should have one of these flare guns. If you want to help out around here at all, talk to Sturges.
I've had word from a settlement that needs help. They're still hoping there are Minutemen out there somewhere.
I've had word from a settlement asking for help. The only chance to start rebuilding the Minutemen is to show people that they can count on us when they need us.
Preston: By the way, if you want to help out around here at all, talk to Sturges. It's not that people are helpless.
They just need someone to give them a helping hand sometimes. MarcyLong: Well. It's better than Concord. Maybe we can at least rest for a while.
Give Jun a chance to recover. This looks like as good a spot as any. I'll take a look around, make sure there aren't any surprises. Well I'll be damned.
It's the monument to the original Minutemen. I knew that was somewhere around Concord. Preston: That means this right here must be the Old North Bridge.
Where the first shots of the American Revolution were fired. Preston: Well I'll be damned. That means this right here must be the Old North Bridge.
Preston: Could be some good salvage in there. Let's get to Sanctuary first, though. I think we're close.
Maybe not literally. There must be a lot of former Minutemen out there who gave it up in disgust after the Quincy Massacre. Welcome aboard.
I feel like this is a whole new start for the Minutemen, and the Commonwealth, too. I get it. You can't take care of other people's problems when you're still overwhelmed by your own.
We're citizen soldiers. The people of the Commonwealth banding together to protect ourselves and decide our own future. That was the original idea, and it was a good one.
The Minutemen fell apart because our leaders forgot what we were supposed to stand for. I think you're the one who can bring the Minutemen back, and bring the whole Commonwealth together.
You saved us in Concord. There wasn't anything in it for you. You had your own problems to deal with. But you did it anyway. I'm not about to give up.
But I can't protect the Commonwealth all by myself. Hell, I could barely protect these people. We just need better leaders.
Leaders who will put the good of the Commonwealth ahead of their own little group. Preston: I was with Colonel Hollis's group.
A mercenary group called the Gunners was attacking Quincy; the people there called for the Minutemen to help. I was with Colonel Hollis's group.
We were the only ones that came. The other groups On us, and the folks in Quincy. Only a few of us got out alive. Colonel Hollis was dead.
So I ended up in charge of the survivors. We never found a safe place to settle. One disaster after another Our last leader was General Becker.
After he died back in '82, nobody could agree on who should take his place. The one good thing about being the last Minuteman is there's no one to argue with me when I say you're the new General.
That doesn't matter. The Minutemen of the last few years are gone, and nobody's going to miss them. We don't need any more petty politics, or squabbling over resources, or arguing over who has seniority.
That's not who I am. I can get my men through a firefight. I can defend a perimeter against all odds. Player Default: We don't need any more petty politics, or squabbling over resources, or arguing over who has seniority.
We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader. Player Default: I'm not about to give up.
By the way, if you want to help out around here at all, talk to Sturges. I guess you know I'm one of the last of the Minutemen, but I never really told you what happened to us.
Player Default: I lived here I was Just woke up a little while ago. No worries. We've all got our past to deal with. I don't need to know anything you don't want to tell me.
Hey, it's okay. I didn't mean to rile you up. No shame in that. That you're from before the war. The Great War.
Like one of those old ghouls you sometimes run into. Is that true? Player Default: Yes I was born over years ago, but I was Player Default: Just my son.
The Institute kidnapped him while I was still trapped. But I've found him now. Player Default: The Institute kidnapped my son while I was still trapped.
Damn, I'm sorry. I'll definitely keep an eye out for him. But I've seen people come together to build a better world. That's what the Minutemen were all about, before it all fell apart.
I've seen people come together to build a better world. Player Default: I didn't used to. I think she has some kind of a gift.
Best not to ignore it. Yeah, I've run into a few that old. I guess ghouls don't really age - radiation preserves them or something.
Preston: I guess you know I'm one of the last of the Minutemen, but I never really told you what happened to us. Preston: I've had word from a settlement asking for help.
You've got to look past what it is, to what it could be. We've got water, plenty of space, should be pretty defensible I didn't used to.
What do you say? Will you be the leader that the Commonwealth needs? Will you rebuild the Minutemen? DrCarrington: Oh, I wasn't aware we were competing for Congeniality awards.
I thought we were rescuing synths. My mistake. I still don't understand what the Institute wanted with us. Seemed like they already had everything they could have possibly wanted.
Evacuating the Institute was the right thing to do. With the Institute destroyed, those people don't pose any threat. You should have evacuated the Institute before blowing up the reactor.
A lot of innocent people died for no good reason. I'm afraid the Brotherhood may have just replaced the Institute as the biggest threat to the Commonwealth.
I've got to hand it to the Railroad. I never figured they would be the ones to figure out how to take down the Institute.
I never thought I'd see the day we didn't have the threat of the Institute hanging over our heads.
I hope you know what you're doing, General. You seem to trust in the good intentions of the Brotherhood a lot more than I do. I know the Brotherhood has all the fancy toys, but don't forget about your responsibility to lead the Minutemen.
I never really thought about synths that way before, but it's hard to argue that they don't deserve freedom like everyone else. What you said to Deacon about synths I admit, I haven't given much thought to synths before now, but If they're people as far as anyone can tell, then I don't see why they don't deserve freedom as much as you or me.
Deacon: The precautions are necessary. In our business, if we underestimate our enemy's capabilities it's game over. He doesn't stand a chance and you knew it.
Seems like you just ordered him to throw his life away for nothing. Every once in a while, you run across some place like this and you remember that the world can still be a beautiful place.
Player Default: The Brotherhood was a bigger threat to the Commonwealth. They needed to be dealt with. Preston: In any case, what's done is done.
We'll just have to figure out how to live with this new world you've created. Player Default: I wish there had been another way, but there wasn't.
The Brotherhood weren't going to back down. Preston: I wouldn't have believed what they were capable of if I hadn't seen it with my own eyes.
Player Default: You may be right. They certainly were a big threat, and I am glad the Institute took them out. In any case, what's done is done.
Player Default: The Railroad were a means to an end. Now that the Brotherhood threat is dealt with, they're the next target.
Player Default: I can't argue with that. They didn't care one bit about the people of the Commonwealth, no matter what Maxson said.
I can't argue with that. Player Default: I should have let the civilians evacuate before we blew the reactor.
I'm sorry for that now. No, I don't accept that. The leaders of the Institute were your enemies.
Maybe they all deserved to die. Preston: This is going to be a black mark on the Minutemen forever. As glad as I am that the Institute is gone, this wasn't the plan.
This is going to be a black mark on the Minutemen forever. Preston: What's done is done. People are still going to need the Minutemen for a long time; the Institute was hardly the only threat out there.
What's done is done. I don't think the Minutemen are going to be out of a job for a long time yet, as much as I might wish it.
Player Default: Good. I thought so. It was just I just hope as many people as possible got out. Preston: The way's now clear for the Commonwealth to finally come together and build something good for the future.
The way's now clear for the Commonwealth to finally come together and build something good for the future. Player Default: The Institute wasn't the Commonwealth's only problem.
We've still got plenty to do. The Institute was the most insidious threat we've ever faced. They kept the Commonwealth divided for centuries.
Preston: We deserve to enjoy our victory. But soon enough, it's going to be time to get back to work. Preston: I don't think the Minutemen are going to be out of a job for a long time yet, as much as I might wish it.
I wasn't really worried, General. But watching that explosion I just wanted to make sure we didn't kill anyone we didn't absolutely have to.
Player Default: I don't care about the Commonwealth. I just wanted to see the Institute destroyed. Player Default: What? No sunshine and rainbows?
Next you're going to tell me I'm not getting a pony. If I had any ponies to hand out, you'd be first on my list.
We could never have gotten here without you, General. None of this would have happened without you. Preston: Look I know I put you in an almost impossible position when I asked you to lead the Minutemen.
Preston: I didn't have any right to ask you to take that on. I guess I was kind of desperate at that point. We've still got work to do, but I don't worry any more that the Minutemen are going to disappear forever.
We've got a long road ahead of us for sure, but I don't doubt that you're the leader the Minutemen needed. I didn't have any right to ask you to take that on.
Preston: I still don't know why you said yes It doesn't really matter. I still don't know why you said yes Preston: I thought I got through to you.
But it's obvious now that you were just telling me what I wanted to hear. I thought I got through to you. Preston: I wish I hadn't given you another chance.
I should have known you were just blowing smoke up my ass. I wish I hadn't given you another chance. You're just out for number one, and the whole rest of the world be damned.
I can't close my eyes to it any more. I'd like to believe you mean it this time, but We're doing our best.
And a lot of it has to do with your example. So, I guess what I'm trying to say is I guess I'm just trying to say thank you, if that makes any sense.
Thank you for being different than most everyone else I've run across. Player Default: We're doing our best. Preston: Since we've met, you've done some things that made me wonder if I had made a mistake in trusting you.
I think I've been pretty clear about that. Since we've met, you've done some things that made me wonder if I had made a mistake in trusting you. But you've done nothing but impress me.
You're just who the Minutemen needed to bring us back from the brink. Preston: When I was a kid, the Minutemen were my heroes.
They were the only good guys around, really. When I turned 17, I joined up with Ezra Hollis's company. He was one of the good ones.
Really believed in the old-time Minuteman way. We had a few good years there. I felt like I was part of something bigger than me. Like I was really helping make the Commonwealth a better place.
I guess General Becker was able to keep a lid on it. Keep everyone more or less on the same team. These guys were supposed to be Minutemen.
They were supposed to put their duty to the people ahead of everything else. You probably think I was pretty naive, huh?
I guess I was. Still am, too, even after everything. I thought I knew you better than this. Maybe it was an accident. Maybe you made a mistake.
I want to believe that. I'm still making my mind up about you, and this makes me really question my decision to offer you my friendship.
Preston: That's not something I thought I had to spell out, to you of all people! How could you do this? Preston: The thing is Just all that stuff about how I was feeling about life when you first met me in Concord.
It's just I was ready to give up. I didn't care if I lived or died anymore, at least not for myself. And it was because of you, and who you are, that turned things around for me.
I just wanted to make sure you knew that. Player Default: I'm glad you decided to stick around, Preston. The world needs more people like you.
I thought maybe, now that some more time has passed Player Default: I'm glad you gave me another chance, Preston. I realize now that I'm in love with you, too.
When we talked before, you said you needed some time to think about it. I was happy to give you that time. I know you said that it was a mistake to have brought it up.
You know what I just can't go on like this, hoping but not knowing. I'm sorry, but I need an answer. I'm sorry, but I have to know, one way or another.
If the answer is no, I'll understand. But I need an answer. I feel like you've Like you listened to what I said before, and have really been trying to do better.
I wanted you to know that I do remember how important your friendship has been to me. I know, I was the one who ended it before. I understand if you want to keep things the way they are.
But, I'd be willing to give it another chance. Preston: I think you know what I'm going to say. You should. We've had this conversation before.
Preston: I'm telling you this as a friend. Because if things don't change, I'm not going to be able to be your friend any more.
I'm telling you this as a friend. Preston: It's up to you, now. I've said what I had to say. You can either listen or not.
If you don't, then I'll know where we stand. It's up to you, now. Preston: I hope this doesn't make things awkward between us.
You don't need to worry about me. I'll be fine. I hope this doesn't make things awkward between us. I'm glad that I had a chance to say it, even though the outcome wasn't what I'd hoped for.
Now I've said it, we can move on. Preston: I'm glad that I had a chance to say it, even though the outcome wasn't what I'd hoped for.
We don't need to rush things. I'm just happy knowing that what I felt, that it was real. That it wasn't just in my imagination.
Preston: This isn't easy for me to say, but I'm not happy with the way things have been going. Preston: It's made me rethink some things.
I don't think we can be together when I'm having these kind of doubts about you. It's made me rethink some things. Preston: I know we haven't always seen eye-to-eye on everything.
But I thought we'd gotten past that. Preston: Lately, though I don't know what's gotten into you. You don't seem to care about anything except yourself.
Lately, though Maybe I was just seeing something in you that wasn't really there. It's happened to me before, you know.
I guess I tend to idealize people. See them how I want them to be, not necessarily how they really are.
Player Default: No, but I hear you. And thanks. Let's just agree to both keep that in mind going forward, huh? It was the lowest point of my life.
I mean Everything I believed in had turned out to be a lie. I'd failed everyone who'd ever relied on me. I'd led them to Concord and we had no hope of getting out alive.
The thing is I was ready to die. It was what I felt I deserved. It was what I wanted. I know it wasn't all on me. But, I made my share of bad decisions along the way.
I've got to live with that. Preston: My point in all of this is that, well And not just by saving us from those raiders in Concord. I had to put on a brave face as long as there were still people counting on me.
That's the only reason I kept going. Player Default: I know it wasn't all on me. My point in all of this is that, well I mean, that you I guess that sounds pretty sappy, but it's true.
If we hadn't met, or if you'd killed those raiders and then just taken off I don't know if I'd still be around.
Maybe not by shooting myself in the head or anything, but just by not caring about staying alive. I hope I didn't make you too uncomfortable telling you all that.
I just felt like it needed to be said, you know? Oh, sure. I'll try to keep that in mind from here on out. I didn't mean to make you uncomfortable.
Preston: If you're asking if I've ever thought about you Oh, wow. That's, uh, really flattering, but Player Default: I hope I didn't make you too uncomfortable telling you all that.
Since we met, I think you know I've really come to respect you. Both as a leader, and as a friend. Preston: I mean, I know he's gone, but you still seem to be in love with your husband I didn't think you were ready to move on.
I mean, I know he's gone, but you still seem to be in love with your husband I mean, I know she's gone, but you still seem to be in love with your wife Player Default: Don't project your hero fantasies onto me, Preston.
I'm not who you want me to be. Player Default: If any of that's true, a lot of it is because of you, Preston.
You've shown me how to be a better person. Uh, well thanks. I don't think you give yourself enough credit, but I appreciate the kind words.
Yeah, obviously I mean, not that I'm specifically paying attention or anything But you're different. You really Even when it isn't convenient or even safe.
I've seen you risk your life more than once to help people just because it was the right thing to do. I thought maybe you could help us turn things around and really help make the Commonwealth a better place.
What I've seen lately, though, is someone who doesn't care about anyone but himself. You hear what I'm saying? Preston: Look, all I'm asking for is a little more consideration, alright?
Think about the consequences of your actions and how they affect people. Look, all I'm asking for is a little more consideration, alright?
I know it's easy to take advantage of people or solve problems with violence, but there's a better way and we need to show people that.
Forget it. You just keep doing what you think you need to, no matter who gets hurt. Just don't expect me to be happy about it.
Because people look up to the Minutemen. They respect us because we give them an ideal to aspire to. I should know, when I was a kid, the Minutemen were my heroes.
They made me want to look out for folks and protect my neighbors. When people get inspired, they can solve any problem. The way I see it, we've got the responsibility to inspire people.
I come back to Sanctuary and I can't find Preston Garvey anywhere. My objective is to talk to him, but the quest marker only leads me to an empty chair in a house.
I treid using the console to teleport to him, but it takes me to that same chair, and when I try to spawn him with the console it says invalid ID parameter, even though it just used that ID to teleport me to where the game thinks he is.
Showing 1 - 15 of 32 comments. Try console commands: prid 1a4d7 followed by: moveto player. Dayman View Profile View Posts.
Same thing happened to me Xarthos View Profile View Posts. I accidentally disabled him, so try prid 1a4d7 like Hotel Soap said, then enable. Atomicdeath View Profile View Posts.
Another Settlement needed help. And you didnt help them fast enough. Darkaiser View Profile View Posts. I once found him standing on TOP of the house in Sanctuary where the work bench is.
I've seen Sturgis there as well. If you find them there, build stairs up to the roof, talk to him and then go do whatever. He'll be back down when you get back.
Karma View Profile View Posts. Oh boy Console: 1. F5 4, F9 5. Simpson3k View Profile View Posts. Originally posted by Simpson3k :. Originally posted by HatazGonnaHate :.
Btw i made alot mods on the nexusmods, currently i workin on coop mod, the alpha version, already workin players w Tunngle YET.
Preston Garvey, der Anführer der Minutemen des Commonwealth, gehört zu den ersten Begleitern in Fallout 4, die euch auf eurer. preston garvey romance. Stählerne Bruderschaft. Tut mir leid, General. Tales Of Arcadia immortal. Fallout 4: Ballisitisches Gewebe - so erhaltet ihr die beste Mod Or to Red Rocket. Desktopversion anzeigen. Dieses Thema im Zeitverlauf. Globale Errungenschaften. Preston is Love, Preston is Life. Dort angekommen bittet er euch den Minutemen beizutreten. And i want Für Alle Fälle do more minutemen quests witch require talking Tnow preston garvey, but when i interact with him there is a dud sound and nothing happens. Der alte Longfellow.
Preston Garvey Explore Properties Video
A Profile of Preston Garvey - Who is He Anyway? - Fallout 4 Lore I kept getting overlapping settlement quests from him so I dumped him for the reporter. Hauptcharaktere in Fallout 4. Habt ihr das Zeug, im Ödland zu überleben? Mama Murphy Chems geben. Geist Game Of Thrones a companion. Globale Katharina Böhm Jung. Moe Cronin erzählen, wie Baseball wirklich gespielt wurde.November Sora. November Suyin Beifong. December Naruto Uzumaki. January Quasimodo Disney. February Katara.
March Ryu Hayabusa. April Queen Anna. May Ichigo Kurosaki. June Po KFP. July Fa Mulan. August Raiden MK.
September Merida Disney. October Jack Skellington. November Vegeta. December Jack Frost RotG. January Dragonborn. February Ryu SF.
April Jotaro Kujo. June Wolverine Movies. July Saitama. August Kyo Kusanagi. September Kim Possible. October Batman DC.
November Korra. December Yoda. January Ben Tennyson. February Kenshiro. March Raimundo Pedrosa. April Chun-Li. May Monkey D.
June Omi. July Crash Bandicoot. August Tracer. September Lloyd Garmadon. October Ladybug. December Rey SW. January Steven Universe. February Jade Chan.
March Toriko. April Toph Beifong. May Samurai Jack. June Mr. July Dracula HT. August Izuku Midoriya. September Finn Mertens.
And those Raiders want us all dead. Including you. So I joined up, wanted to make a difference. And I did, but Now it looks like I'm the last Minuteman left standing.
You all right? We need your help. And then maybe we can help you, huh? What brought you out here? You think I don't know that? The things I've seen The things I've done You don't know the half of it.
You said you were glad to help. Well, you did, and we owe you our lives. It ain't much, but You said we owed you. For helping us out. I guess you've earned it, so here.
It may not be a chest full of emeralds, but it'll have to do. You said you were just passing through. Well, maybe this'll help you reconsider.
Ain't much, but And you've earned it. You asked about the Minutemen. One thing you should know about us, we help out our friends.
You were in such a hurry I thought we'd never see you again, but you did right by us. So here, for sticking around. SturgesAlias: There's a crashed vertibird up on the roof.
Old school. You might've seen it. Promised these people I'd keep them safe. I don't know what I would've done if you hadn't shown up.
Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no You look like Diamond City material. Player Default: You made a mistake, but you can still do the right thing, doctor.
Just think this through. DocCrocker: You're There's one thing I can do. Only one thing's going to make this all better.
Player Default: You've killed a man, doctor. You're going to pay for it. Put the gun down, and come with me.
DocCrocker: I I did it, didn't I? I killed a man. Oh god. There's so much blood. So much blood all over me! Jack: Well if that's how you feel, I'll leave you to Edward.
He'll be your immediate supervisor. Jack: I'm sorry if I'm rattling on. I sometimes forget not everyone finds these things as compelling as I do.
Jack: Yes, if by "alien" you mean a non-human precursor to the commonly understood founding cultures -- Sumer, Egypt, Assyria. Player Default: So you've just been waiting for me to show up to do something about those assholes?
And yeah, we were waiting for you. Player Default: That's true. Edward wouldn't have hired me if he thought you could have done the job.
ParsonsGuardCaptain: You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not.
I just realized Minutemen, see? Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere. I just realized - he thinks we're with the Continental Army, but we're actually Minutemen, so he's actually sort right.
Ironsides: What vexes me most is my inability to assist in the war effort. My gun decks have naught but mole rats and ne'er-do-wells as targets.
Mandy: Don't take too long, or we'll crack the Constitution open ourselves. And then you'll get nothing. PaulPembroke: Uh.
I can only pay you 80 caps right now, but I'll scrape together more after we take care of Cooke. It's over. You have my word on that.
PaulPembroke: Yeah, whatever. Screw me over one more time. I guess I should be used to it by now. Player Default: All right! Now, it has to be quietly, with no fuss.
Maybe lead him out of town Player Default: I tell you, it would be easier than you think. You just talk him into following you out of town Player Default: It would be quick, and probably mostly painless.
You just first lead him out of town Player Default: Did we not just agree this is serious problem? Calls for serious solution. First, you get him to follow you out of town Player Default: But if I hadn't gotten into that fight with them, maybe this wouldn't have happened.
Player Default: Not really. I mean, I think it's It's where their little gang hides out. There shouldn't be too many of them. Travis: After all this, I think about the things that had me worried so much, and it just seems Player Default: Surely, there's room for compromise?
I get Stockton's survivors and we stay I'd have to know more, though. I've heard that folks at Finch Farm need some help.
The Minutemen should be the ones that answer that call. PlayerVoiceFemale I had some trouble. That settlement you sent me to BoSDanse: If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins.
Player Default: Turning your weapons on the very same people that you're trying to save can be a bitter pill to swallow.
What do you think, General? Ben here had a good reputation in the old Minutemen. We could use him back. PrestonFriend: Well, you know So I've been kinda PrestonFriend: About that Nobody wanted to leave you and Hollis hung out to dry, but, uh Preston: But here you are, still fighting raiders.
You could have that actually mean something, you know. But here you are, still fighting raiders. PrestonFriend: I don't know about that, Garvey.
Things went real bad. You of all people should know that. PrestonFriend: I guess it was my lucky day and I didn't even know it.
I'll see you around, Garvey. PrestonGarvey: Well-fortified, centrally-located, and most important - it has a powerful radio transmitter we can use to broadcast to the whole Commonwealth.
Since we already cleared that place out, just say the word and I'll round up a garrison to put it back under Minutemen control. MinutemanRadioAnnouncer: Lurks like to hole up inside old buildings, so the walls are probably full of 'em.
PrestonGarvey: You hold here in the courtyard and take care of any eggs you find. The General and I will clear the walls.
Well then, this whole thing just got a lot simpler. I'll round up a garrison and meet you there. Damn, looks like they've been nesting.
We're gonna have to take out these eggs or they'll be back before we know it. You hold here in the courtyard and take care of any eggs you find.
There it is. Pretty impressive, huh? Its real name is Fort Independence, but the Minutemen always just called it the Castle.
PrestonGarvey: There it is. PrestonGarvey: See what you can do with it. I'm going to go see what else is left around this old place.
That's right. They don't make em like they used to. We take this place back? People'll know we mean business. PrestonGarvey: Our primary objective is to clear the courtyard.
That's where we should see the most opposition. Get that radio tower up and running. Repair the walls. People will see the Minutemen aren't afraid of a real fight.
The radio tower is the most important part, but with a bit of work this place could be a really strong outpost.
Know what I mean? Player Default: That's right. Our primary objective is to clear the courtyard. The wall on this side is the most exposed, but if we circle around south, we could also reach the main gate.
Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got. Sure, take another look around. If you get into trouble we've got your back, but it's better if we go in with a plan.
Sounds good. We'll hold back and wait for them to come to us. Just don't get yourself trapped in there. Minuteman Why not let them come to us?
We set up a firing line on this side, and you can draw them out. We really did it! I've been watching the Minutemen fall to pieces for so long, I just Now we've got to pay off on what we've started.
Bring the whole Commonwealth together, and make it last this time. So, you know But with Radio Freedom up and running, we can broadcast alerts to you anywhere, anytime.
PrestonGarvey: So, you know NPCMPrestonGarvey: We have enough support around the Commonwealth now that we can start thinking about more than just day-to-day survival.
We've gotten big enough that we're having trouble communicating with all our settlements. It's a good problem to have. And I have a solution. I think it's time to retake the Castle.
It used to be the Minuteman HQ, way before my time. Well-fortified, centrally-located, and most important - it has a powerful radio transmitter we can use to broadcast to the whole Commonwealth.
PrestonGarvey: Since we already cleared that place out, just say the word and I'll round up a garrison to put it back under Minutemen control.
It's the radio transmitter that we need. Whether we fully rebuild the Castle after retaking it will be up to you. It is a risk. But the radio station will let us respond immediately when people need help, anywhere in the Commonwealth.
This was long before I joined up, but the story I heard was that some kind of monster came out of the sea and destroyed the fort.
A lot of the leaders were killed in that battle, and I guess nobody ever felt it was worth the risk to try to retake it. PrestonGarvey: Now we've got to pay off on what we've started.
MinutemanRadioAnnouncer: What are we waiting for? Let's just get in there and shoot those lobsters! We have enough support around the Commonwealth now that we can start thinking about more than just day-to-day survival.
PrestonGarvey: We've gotten big enough that we're having trouble communicating with all our settlements.
PrestonGarvey: Well I guess everything can't always go our way. We'll just have to keep fighting the good fight.
Here's their location. Get there as soon as you can. We promised them we'd be there when they needed us.
PrestonGarvey: Here's their location. Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions.
Player Default: This place seems familiar. I think I saw a bit about it on the news, back before the war. SupervisorWhite: That's right, darling.
We are entirely self-sufficient, with no need for human guidance. SupervisorWhite: Perhaps you've noticed that I possess a rather singular personality, as do the other supervisors.
Wiseman: Yeah, I didn't think you had the look of a farmer about you. More the city type, I'd say, what with that smooth, clean skin.
I couldn't figure out exactly what it wanted, but, well You never know. PrestonGarvey: Huh. I guess I never thought of robots being Minutemen, but If they're willing, I guess we can use them.
PlayerVoiceFemale I found out what those robots in Graygarden needed and took care of it. Even better Sheffield: Dugout Inn usually has some Doctor says I can't drink that Player Default: The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips.
Those Super Mutants have been raiding across the Commonwealth for years. I'm glad to have the Brotherhood's help clearing them out.
Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands.
Those Super Mutants are a threat to everyone in the whole Commonwealth. I'm glad to have the Brotherhood's help to take them out.
BoSDanse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back.
I've got plenty of my own reasons to hate these damn uglies. If you'd seen half of what I've seen while I've been with the Minutemen Enrico: I know they've been keeping an eye on him for years.
Not sure how they originally found him; probably don't want to know. Player Default: Look, I had the same intelligence reports as everyone else.
No one saw this coming. I don't see how it matters how things got screwed up at this point. Our job is to fix it, so let's get on with it.
Player Default: If things were different, we might not be here. Not now, at least. But with the situation in the Commonwealth being what it is I know this is hard to understand, but you're just going to have to trust the General on this one.
MinutemenContact: I don't know about that, but Look, if nothin' else, you'd best get in there and make sure that man's okay. Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down.
Player Default: You don't have all the information. I do, and I'm telling you this isn't what it looks like.
That man's not in danger. If we're going to start a war with the Institute, it better be for a damn good reason.
And I don't think this is it. BoSDanse: So you're a mercenary. You help us, and I'll see you're compensated for your services.
I'd like to help, but you know my situation. I've got to deal with the immediate problems first. By the way, you should have one of these flare guns.
You can use it to signal for help from any nearby Minutemen. Preston: If you want to help out around here at all, talk to Sturges. I'm sure he'd be glad for all the help he can get.
Preston: By the way, you should have one of these flare guns. If you want to help out around here at all, talk to Sturges.
I've had word from a settlement that needs help. They're still hoping there are Minutemen out there somewhere. I've had word from a settlement asking for help.
The only chance to start rebuilding the Minutemen is to show people that they can count on us when they need us.
Preston: By the way, if you want to help out around here at all, talk to Sturges. It's not that people are helpless.
They just need someone to give them a helping hand sometimes. MarcyLong: Well. It's better than Concord. Maybe we can at least rest for a while.
Give Jun a chance to recover. This looks like as good a spot as any. I'll take a look around, make sure there aren't any surprises.
Well I'll be damned. It's the monument to the original Minutemen. I knew that was somewhere around Concord.
Preston: That means this right here must be the Old North Bridge. Where the first shots of the American Revolution were fired.
Preston: Well I'll be damned. That means this right here must be the Old North Bridge. Preston: Could be some good salvage in there.
Let's get to Sanctuary first, though. I think we're close. Maybe not literally. There must be a lot of former Minutemen out there who gave it up in disgust after the Quincy Massacre.
Welcome aboard. I feel like this is a whole new start for the Minutemen, and the Commonwealth, too. I get it. You can't take care of other people's problems when you're still overwhelmed by your own.
We're citizen soldiers. The people of the Commonwealth banding together to protect ourselves and decide our own future. That was the original idea, and it was a good one.
The Minutemen fell apart because our leaders forgot what we were supposed to stand for. I think you're the one who can bring the Minutemen back, and bring the whole Commonwealth together.
You saved us in Concord. There wasn't anything in it for you. You had your own problems to deal with.
But you did it anyway. I'm not about to give up. But I can't protect the Commonwealth all by myself. Hell, I could barely protect these people.
We just need better leaders. Leaders who will put the good of the Commonwealth ahead of their own little group. Preston: I was with Colonel Hollis's group.
A mercenary group called the Gunners was attacking Quincy; the people there called for the Minutemen to help. I was with Colonel Hollis's group. We were the only ones that came.
The other groups On us, and the folks in Quincy. Only a few of us got out alive. Colonel Hollis was dead. So I ended up in charge of the survivors.
We never found a safe place to settle. One disaster after another Our last leader was General Becker. After he died back in '82, nobody could agree on who should take his place.
The one good thing about being the last Minuteman is there's no one to argue with me when I say you're the new General. That doesn't matter.
The Minutemen of the last few years are gone, and nobody's going to miss them. We don't need any more petty politics, or squabbling over resources, or arguing over who has seniority.
That's not who I am. I can get my men through a firefight. I can defend a perimeter against all odds. Player Default: We don't need any more petty politics, or squabbling over resources, or arguing over who has seniority.
We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader. Player Default: I'm not about to give up.
By the way, if you want to help out around here at all, talk to Sturges. I guess you know I'm one of the last of the Minutemen, but I never really told you what happened to us.
Player Default: I lived here I was Just woke up a little while ago. No worries. We've all got our past to deal with. I don't need to know anything you don't want to tell me.
Hey, it's okay. I didn't mean to rile you up. No shame in that. That you're from before the war. The Great War. Like one of those old ghouls you sometimes run into.
Is that true? Player Default: Yes I was born over years ago, but I was Player Default: Just my son. The Institute kidnapped him while I was still trapped.
But I've found him now. Player Default: The Institute kidnapped my son while I was still trapped. Damn, I'm sorry.
I'll definitely keep an eye out for him. I cant help. I thought everyone knew that. Share Preston Garvey:.
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